export const details = [{
  title: '开大后每段重击',
  dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟连斩伤害'], 'a2')
}, {
  title: '开大后重击尾段',
  dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟终结伤害'], 'a2')

}, {
  title: '开大后牛牛伤害',
  dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}]

export const mainAttr = 'atk,def,cpct,cdmg'
export const enemyName = '魔偶/女士/雷神'

export const buffs = [{
  title: '一斗被动：荒泷逆袈裟造成的伤害基于防御值提高[a2Plus]',
  sort: 9,
  data: {
    a2Plus: ({ attr, calc }) => calc(attr.def) * 0.35
  }
}, {
  title: '一斗6命：重击的暴击伤害提高70%',
  cons: 6,
  data: {
    a2Cdmg: 70
  }
}, {
  title: '一斗大招：怒目鬼王状态提高攻击力[atkPlus]',
  sort: 9,
  data: {
    atkPlus: ({ attr, calc, talent }) => talent.q['攻击力提高'] * calc(attr.def) / 100
  }
}]
